I Made $493 From a Side Project Before Writing Any Real Code
A developer made $493 from pre-orders before writing real application code. Here's the backwards validation approach that got paying customers first.
David Okonkwo
Former high school teacher who became a developer to build better educational technology. David is known for his crystal-clear explanations and his ability to make complex topics feel approachable.

I've watched hundreds of talented developers build beautiful, technically impressive side projects that never earn a single dollar. And honestly? I've got a few of those collecting dust myself from my early coding years.
After teaching physics for a decade before making the jump to software, I learned something important: the problem isn't technical skill. We approach side projects like homework assignments instead of businesses.
We spend months perfecting our code architecture, agonizing over whether to use React or Vue, and refactoring our database schema for the third time. Meanwhile, we never stop to ask one simple question: will anyone actually pay for this?
If you're reading this, you're probably sick of the build-first-monetize-later approach. You want to know how to monetize a coding side project in a way that actually works. Good. Because I'm about to challenge almost everything you've been told about launching developer side projects.
What follows won't teach you to build another to-do app or weather widget. Instead, I'll walk you through a backwards approach that's helped solo developers generate real income from their coding skills. We're talking about selling before building, validating ideas in 48 hours, and landing your first paying customers before you write your tenth line of code.
The Backwards Approach: Why You Should Sell Before You Build
Let me tell you something that took me years to accept: the best side project ideas that make money for developers start with a sale, not a commit.
Sounds wrong, doesn't it? I get it. We're builders. We want to create things. But think about it this way. If you were opening a restaurant, would you drop $200,000 on a kitchen before knowing if anyone wanted to eat your food?
The backwards approach is dead simple: find people willing to pay, then build the thing.
Pieter Levels, the creator of Nomad List and Remote OK, famously kicked off Nomad List as a simple public spreadsheet before it became a full product. He charged for early access and got paying customers before building out the complete platform. Only then did he actually develop it into what it is today.
A developer I know threw together a simple landing page for a code review tool, described the features it would have, and slapped on a "pre-order" button. Seventeen people paid $29 each in the first week. That's $493 in revenue before writing a single line of application code.
Now he had two things most side project developers never get: validation and motivation. When you've got paying customers waiting, you ship faster. You cut unnecessary features. You focus on what actually matters.
The psychology here is powerful. Pre-selling forces you to articulate your value proposition clearly enough that strangers will hand you money. If you can't pull that off, your idea probably isn't ready.
Finding Problems Worth Solving: Where Developers Actually Spend Money
I ask the high school coding club students I mentor one simple question: what annoys you so much that you'd pay to make it go away?
That's where the best passive income ideas for programmers come from. Not from imagining cool features, but from identifying real frustrations.
Developers spend money in surprising places:
Time savers. Anything that shaves hours off repetitive tasks. Think automated deployment tools, code generation utilities, or database management shortcuts. Time is the one resource developers genuinely value.
Learning accelerators. Courses, tutorials, and interactive tools that help developers level up faster. My teaching background showed me that people will pay premium prices for content that respects their time and actually teaches well.
Professional polish. Resume builders, portfolio templates, and GitHub profile enhancers. Developers invest in tools that make them look more hireable.
Workflow integrations. Slack bots, VS Code extensions, and browser plugins that smooth out daily friction points.
Notice what's missing from this list? Shiny new frameworks. Cryptocurrency projects. Social networks for developers. Those rarely work because they solve problems developers don't actually have.

So where should you look for problems worth solving? Start with your own work. What made you curse at your computer last week? What task do you dread every Monday morning? What do you wish existed but doesn't?
Then expand outward. Browse Reddit communities like r/webdev, r/programming, and r/SaaS. Look for recurring complaints. Read Hacker News threads about tools people wish existed. Check IndieHackers for validation stories.
The 48-Hour Validation Sprint: Testing Demand Without Writing Code
Before you start thinking about how to build a developer side project that generates income, you need to validate that income is even possible. You can do this in a weekend.
My 48-hour validation sprint framework breaks down like this:
Hours 1–4: Define your hypothesis. Write down exactly what problem you're solving, who has this problem, and how much they might pay. Be specific. "Developers who need better tools" is useless. "Frontend developers at agencies who waste 3+ hours per week on responsive image optimization" is useful.
Hours 5–12: Build a landing page. Use Carrd, Notion, or a simple HTML page. Describe the problem, explain your solution, and include a call-to-action. Maybe that's "Join the waitlist," "Pre-order now," or "Schedule a call to learn more."
Hours 13–24: Find your audience. Post in relevant communities. Not spammy self-promotion, but genuine engagement. "I'm building X to solve Y problem. Would this be useful to you?" Ask for feedback. Start conversations.
Hours 25–40: Collect signals. Track email signups, pre-orders, and comments. Pay attention to what people ask about. Their questions reveal what they actually care about.
Hours 41–48: Evaluate and decide. Did you get meaningful interest? And I don't mean your friends saying "cool idea, bro." I mean strangers expressing genuine willingness to pay.
Validating a side project idea before building comes down to this: can you get at least 10 people you don't know to take a meaningful action? An email signup is good. A pre-order is better. A deposit is best.
If you can't get 10 strangers interested in 48 hours, that's valuable information. It doesn't necessarily mean your idea is bad, but it does mean you should iterate before investing months of building.
Choosing Your Monetization Model: SaaS vs. Digital Products vs. Paid APIs
Let me walk through the best developer side hustles that actually work and how to pick the right model for your situation.
SaaS (Software as a Service)
- Time investment: High. You're building and maintaining software indefinitely.
- Income ceiling: Very high. Recurring revenue compounds over time.
- Best for: Problems that require ongoing solutions. Developers with patience for customer support.
A SaaS side project for beginners can absolutely work, but go small. Really small. A single feature that solves one problem well beats a feature-rich platform nobody uses.
Digital Products
- Time investment: Medium upfront, low ongoing. Create once, sell forever.
- Income ceiling: Moderate. Limited by market size and marketing effort.
- Best for: Educational content, templates, boilerplates, e-books, and video courses.
With this model, you can turn programming skills into passive income without the maintenance burden of SaaS. I've seen developers earn $10,000+ from well-positioned code template bundles.
Paid APIs
- Time investment: Medium. Infrastructure matters, but no UI required.
- Income ceiling: High. Usage-based pricing scales with customer success.
- Best for: Data processing, AI/ML models, specialized calculations, and third-party integrations.

APIs are seriously underrated. You can build something valuable with minimal frontend work and charge based on usage.
So which is better, a developer side project or freelancing? Honestly, it depends on your goals. Freelancing offers immediate income but trades time for money. Side projects require upfront investment but can generate income while you sleep.
My take? Do both strategically. Freelance to pay bills while building your side project on the side. Once your project hits consistent revenue, dial back the freelancing gradually.
The Solo Developer Launch Playbook: From MVP to First 10 Paying Customers
Alright. You've validated your idea. You've chosen your model. Now let's talk about how to launch a SaaS as a solo developer, or any monetizable side project, really.
Step 1: Define your MVP ruthlessly. What's the absolute minimum feature set that delivers value? Cut everything else. I mean it. That authentication system with social login, email verification, and password reset? Just start with email and password. You can add the rest later.
Step 2: Set a launch deadline. Four weeks maximum for version one. If you can't ship something useful in a month, your scope is too big.
Step 3: Build in public. Share your progress on Twitter, LinkedIn, or wherever your target customers hang out. Not just for marketing, but for accountability. And some of your followers will become your first customers.
Step 4: Create a simple pricing page. Don't overthink this. Start with one or two tiers. You can adjust later based on real customer feedback.
Step 5: Launch to your waitlist first. Give early supporters a discount for taking a chance on you. Their feedback is worth far more than the revenue you're discounting.
Step 6: Ask for referrals aggressively. Every happy customer knows other potential customers. Make asking for referrals a standard part of your process.
How long does it take to make money from side projects? With this approach, you can see your first dollar within 30 to 60 days. Getting to meaningful income (say $1,000/month) typically takes 6 to 12 months of consistent effort.
The step-by-step guide to monetizing coding projects really comes down to this: ship fast, charge early, iterate based on feedback, and don't quit after the initial excitement fades.
Your 30-Day Launch Challenge
You now have a framework for how to monetize a coding side project that actually generates income. Let's turn it into action.
Days 1–2: Run the 48-hour validation sprint on your best idea. No coding allowed.
Days 3–4: Evaluate results. If validation failed, iterate on the idea or try a different one. Repeat the sprint.
Days 5–7: Choose your monetization model. SaaS, digital product, or paid API? Commit.
Days 8–28: Build your MVP. Ship something every week, even if it's imperfect. Document your progress publicly.
Days 29–30: Launch to your waitlist. Get your first paying customers. Celebrate. Then get back to work.
Look, I've spent enough years both teaching and building to know that most people reading this won't take action. They'll bookmark it, maybe share it, and go right back to building features nobody asked for.
But some of you will actually do this. You'll validate before building. You'll ship something imperfect and improve it based on real feedback. You'll turn your programming skills into passive income that compounds over time.
Developers who make money from side projects aren't necessarily the most talented coders. They're the ones who treat their projects like businesses from day one.
So which one are you going to be?
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